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Connorses

41 Game Reviews

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Janky, but like, in a really really good way.

IT'S SO EDGY AND COOL

[SPOILERS AHEAD] lol

Some of the puzzles were irritating, but I solved a lot of the game by clicking every possible thing on every other possible thing. I didn't like that there was no tutorial explaining that you can combine inventory items. I beat the game without a walkthrough, but only because I knew to try combining items until something worked. Combining the bone and the rock, specifically, seems a bit silly to me, I never would have guessed it, but I found it at random. I don't think I would have gotten that if I hadn't played point-n-click adventures before.

I like how you turn one lock and something entirely different opens. That's very Wonderland. The story is also rather good.

Although many of the puzzles are somewhat random, and can be solved by clicking items on everything in sight, some of them are reasonable. The final puzzle is particularly good, because you have to uncover a story to solve it. Forcing you to determine that the notes on the wall were written in order, because that's how you know the order of the combination numbers? Genius.

Overall, I did enjoy the game, although I complain a lot about the puzzle design. The graphics are wonderful, the story is dark but also a bit silly, and I'm certainly going to play the sequel.

It's short but I can see how it was carefully designed. If the character had a variable jump height like Mario some of the puzzles wouldn't work as well. If you move a tile by a single square it can totally change a puzzle. I'm impressed.

Simple, challenging and well-designed. It's a simple premise but you explored lots of level designs and really made this game shine. The graphics are slick, too.

Not bad, for what it is, but not the most inspired idea. I like that you made good use of a physics engine. The feel of the controls is good. The main gimmick is the gravity mechanic. The main thing that would have made the game interesting is level design, which shows promise for the first 6 or so levels. Level 7 is the first level to show a worrying trend of making the player navigate large environments blindly. Simply put, there are too many sections from Level 7 onward where you can't see ahead of you far enough to make a sound judgement on whether it is safe to proceed. I want to know what's coming before I launch myself into the void, dammit!

The gravity mechanic is somewhat interesting, but the levels eventually start to feel unfair. The level designs rarely get more interesting than the standard "World's Hardest Game" style of level where you have to simply avoid moving obstacles. This lack of innovation is why I can't really justify giving Gravix many stars.

It's fun, but I gave up when I was way far in and I died and got reset to the beginning. Am I back in the year 1980?

I do like the look and feel of the game, though. It's the little details that make it, such as the character snapping to the nearest pixel when you stop walking, so that he doesn't break the pixel grid look.

SiredSpace responds:

thanks for the review!

I completely agree with the restarting thing, I messed up on that feature and it definitely takes away the fun of the game. Checkpoints are incredibly important and I really learned that from all the feedback this game got.

Thanks for playing :)

I was cringing with sympathetic pain as soon as the game started, which is fine because that's the joke and it's hilarious; however, the gameplay didn't hold up well enough for the game to stay enjoyable. The concept is pretty fun in theory: you have to bounce constantly and you can ground-pound to attack enemies or bounce higher than normal. Unfortunately, the first boss battle of the game doesn't feel fair at all because there is almost no margin for error which is a problem because the first boss is literally the entire game (after a few introductory rooms). In the first part of the boss in particular, I felt like I could have timed my jumps better if it didn't depend on how close I was to my next bounce compared to where the boss was, and sometimes it just didn't line up to where I could really and a hit on him. The rest of the game continues to be painfully hard (pun intended) to the point that you have to basically memorize all the sequences. This kind of ruins the experience since the only other redeeming quality was the comedy, which amounts to "you have giant balls which you use to get around and the villain wants to cut your balls off".

This might be one of the hardest games I have ever played.

Yo I came back to this game in 2021 and got my friend to download it to play in the standalone player (it works shockingly well in the webpage tho) and he beat the whole thing in one sitting it was great. This game is actual fire. I adore the Worms style destructible terrain. 10/10 and all that.

Wow this account is old. You can find me online under "Connorses", I might start posting on this site again I dunno.

Connor McHarney @Connorses

Age 30, Male

Programmer @ Sublimi

Albuquerque NM

Joined on 6/6/06

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