It sort of cuts off without much of an ending, but I'm kinda glad it stuck with the same scene the whole time and just didn't feature Pac-Man running around killing everybody. This is a cartoon about a goomba's first day on the job.
Learning moment, kids: This is that moment when you should just admit to your boss that you saw the thing and it already went down that pipe over there. You might get yelled at but you won't get fired. haha
There was a time when this was most scandalous.
I mean, obviously a lot of time went into it, and the voice actors aren't bad (that deep Count voice omg), but the animation is just too awkward and boring. Nothing happens in this video! The villain(?) is literally standing right next to the police force(?) and they do a musical number.
The lip-syncing is way off, and nothing even fits the beat of the music. I can't tell which things are intentionally bad (because they wanted to be humorous) or which things are just plain bad. I'll admit the song has a catchy hook, but it repeats so many times it gets annoying, and the animation isn't interesting enough to make me want to sit through a full 3 minutes of Count Candy and the Toffee Apple girl.
This IS a Scene from a Musical ! It is presented as if they are all on a stage, hence the skyline background prop,
Arthur Brown may be unknown in the USA, but in the UK he is remembered as a Number One Chart Topper, with "Fire" in 1967. It was his only big hit, but he continues to tour to this day. Lene Lovich was also a Chart Topper (Lucky Number) at about the same time.
It's fun, but I gave up when I was way far in and I died and got reset to the beginning. Am I back in the year 1980?
I do like the look and feel of the game, though. It's the little details that make it, such as the character snapping to the nearest pixel when you stop walking, so that he doesn't break the pixel grid look.
thanks for the review!
I completely agree with the restarting thing, I messed up on that feature and it definitely takes away the fun of the game. Checkpoints are incredibly important and I really learned that from all the feedback this game got.
Thanks for playing :)
I was cringing with sympathetic pain as soon as the game started, which is fine because that's the joke and it's hilarious; however, the gameplay didn't hold up well enough for the game to stay enjoyable. The concept is pretty fun in theory: you have to bounce constantly and you can ground-pound to attack enemies or bounce higher than normal. Unfortunately, the first boss battle of the game doesn't feel fair at all because there is almost no margin for error which is a problem because the first boss is literally the entire game (after a few introductory rooms). In the first part of the boss in particular, I felt like I could have timed my jumps better if it didn't depend on how close I was to my next bounce compared to where the boss was, and sometimes it just didn't line up to where I could really and a hit on him. The rest of the game continues to be painfully hard (pun intended) to the point that you have to basically memorize all the sequences. This kind of ruins the experience since the only other redeeming quality was the comedy, which amounts to "you have giant balls which you use to get around and the villain wants to cut your balls off".
This might be one of the hardest games I have ever played.
Simple, extremely catchy music. Excelent background music for a game, maybe a menu screen.
I love way the rhythm fits together in this one. Super catchy.
Great voice acting, although some of the reactions were a little understated. The story is funny.
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